contestada

Consider this claim:
Educators should incorporate computer games into their classroom instruction.
Which is the strongest evidence to support the claim?

In recent years, a number of tech companies have prioritized the
development of computer games that are both appropriate and fun for
students in a classroom environment.

A ninth-grade student at Middlefield High stated that playing computer games
in her math class was the highlight of her day.

A study published in an academic journal found that student engagement
increased when a computer game about genetics was used in a high school
classroom.