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NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No guessing please.

Part 2 of the "Social Gaming" Section:
Gaming with others can create a sense of togetherness among teens, which has a positive effect on how they relate to the world around them.The same PEW study reported that teenagers who play video games with others are more likely to stay informed about current events and be active in their communities.

Which piece of evidence conflicts with the author's point of view about video games in the section "Social Gaming"?

A: Collaborative video games can teach teenagers responsibility.

B: Only one quarter of teens play video games alone all the time.

C: Many augmented reality games are an escape for teenagers.

D: A teenage gamer is not a loner cut off from the real world.​

NO LINKS OR ELSE YOULL BE REPORTED Only answer if youre very good at EnglishNo guessing pleasePart 2 of the Social Gaming SectionGaming with others can create a class=

Respuesta :

D

Explanation:

I am super smart and I had this test before lol

Answer:

C. Many augmented reality games are an escape for teenagers.

Explanation:

Answer choices B and D support the author's point of view and therefore can be eliminated immediately. Answer choice A is not clearly mentioned in the passage, but does indirectly support the author's point of view. Answer choice C is a concession made by the author in the first part of the passage where he brings it up and acknowledges this conflicting point of view, hence the answer is C. Many augmented reality games are an escape for teenagers.

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