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NO LINKS OR ELSE YOU'LL BE REPORTED! Only answer if you're very good at English.No guessing please.


Part 2 of the "Social Gaming" section: Gaming with others can create a sense of togetherness among teens, which has a positive effect on how they relate to the world around them.The same PEW study reported that teenagers who play video games with others are more likely to stay informed about current events and be active in their communities.

Which piece of evidence conflicts with the author's point of view about video games in the section "Social Gaming"?

A: Only one quarter of teens play video games alone all the time.

B: Collaborative video games can teach teenagers responsibility.

C: Many augmented reality games are an escape for teenagers.

D: A teenage gamer is not a loner cut off from the real world.​

NO LINKS OR ELSE YOULL BE REPORTED Only answer if youre very good at EnglishNo guessing pleasePart 2 of the Social Gaming section Gaming with others can create class=

Respuesta :

The correct answer is C. Many augmented reality games are an escape for teenagers.

Explanation

The argument "Many augmented reality games are an escape for teenagers" is an argument that contradicts the author's main point of view because this fragment establishes videogames due not contribute to teenagers socialization, while the author proposes that virtual reality video games help young people socialize as expressed in the sentence "gaming is far from being just an independent activity" Based on the above, it is possible to infer that the correct answer is B. Many augmented reality games are an escape for teenagers.

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